Live view & map
See your network in the browser – live and, with replays, after the fact. The live view shows a server in real time in the same 3D player as replays: a moderator watches a suspicious player without being in-game, without /vanish – the player notices nothing. The map shows the same world from above.
| Live view | Replay | |
|---|---|---|
| Time | now, ~0.5 s behind | the seconds before a report and after |
| Start | player page → Live zusehen, or Cloud › Betrieb › Live-Ansicht | report in the dashboard or /replay in-game |
| Visible in-game | never – no figure, no tab entry | never in the browser player |
| Module | none needed (API connection only) | replay |
Live view
Under Cloud › Betrieb › Live-Ansicht (permission eternal.web.live) you watch a server live – in the same 3D player as replays, about half a second behind (the buffer keeps movement smooth):
- Start at a world's spawn or directly at a player. Player pages show a Live zusehen ("watch live") button for online players.
- Camera: Frei (free: WASD, space/shift up/down, click captures the mouse, wheel = speed), Folgen (follow, third person) or Ego (through the player's eyes). Double-click a player to follow; "Auf dem Server" jumps to players out of view.
- Phone / tablet: controls like Minecraft Bedrock – a D-pad bottom left (slide your thumb between two arrows to go diagonal, tap the centre to toggle sprint), fly up/down bottom right, swipe on the view to look around. Camera, player and chat panels fold behind the buttons at the top centre.
- Fullscreen: button at the top centre of the view. Real fullscreen on Android and desktop (landscape on phones where allowed); on iPhone the view fills the whole page – Safari does not let pages hide its bars. With no bars at all: in Safari Share → "Add to Home Screen" and open the dashboard from the Eternal icon (log in once more there, the home-screen app has its own storage).
- View distance 16 chunks: the surroundings arrive chunk by chunk, nearest first (complete after a few seconds, about 1–2 MB). When the camera moves on, missing chunks follow and far ones are dropped; Umgebung reloads everything. If nobody is there, the server loads those chunks itself for a moment; never-visited ones are generated by Paper only near the camera (4 chunks).
- Streamed: every player within 256 blocks of the camera (10 times a second), block changes and the world's chat.
- Opening chests: click (tap on a phone) a chest, barrel, furnace, hopper … to see its contents right now – the server reads them at that moment (double chests whole). Signs show their text.
- World choice: the server's main world is always first and preselected.
- In-game the viewer is never visible – no figure, no tab list entry.
- Vanished players (
/vanish) and players without privacy consent are never streamed. - Requires the Eternal plugin with API connection (
api.enabled); the replay module does not have to be on. Surroundings need 1.13+, players work on every version. - Load: without viewers every server checks with the API briefly every 2 s; every 250 ms while someone watches.
Map
Cloud › Karte (/cloud/map) is the live view from above – 3D like Google Earth. In the live view the camera button Karte switches the same way.
- Controls: drag = pan, right mouse = rotate/tilt, wheel = zoom to the cursor. On phones: two fingers zoom (pinch), turn (twist) and tilt (both up/down) – the view angle only ever with two fingers. One finger pans from above (view angle 70°–90°, 90° = straight down) and turns when flatter than 70°. Double tap zooms in. The camera stays at least 5 blocks above the ground or 1 block above trees and buildings.
- Every player of the world shows live – within 200 blocks of the camera as a 3D figure with skin, farther away as a head with the name (also far outside the loaded area). The list on the left jumps to a player.
- Click / tap a player: name, coordinates, health, food, level and game mode, plus Verfolgen (follow – the map stays on the player), Hinzoomen (zoom in), 3D (back to the normal live view behind the player), Profil (profile) and Teleport (with
eternal.web.tracking.teleport: you in-game to them, otherwise/tpposto the clipboard). - Whole map: around the point you look at stands the full 3D area (16 chunks in every direction). Around it the map shows the whole world as terrain (coarser farther away). Looking down steeply and from 1000 blocks above the highest point below it is one even map in the colours of a Minecraft map with height shading, like Google Maps (not generated = dark). Below 800 blocks or flatter than 70° it is the normal look with sky and block colours (the real 3D blocks up to 400 blocks above the terrain), in between a transition; the height above the terrain shows bottom left.
- Every server keeps that terrain itself (feature
task:map-tiles): on the first start it captures each world once completely – every chunk that exists on disk, throttled, never generating new ones, pausing while TPS are below 18; a restart continues. After that it pregenerates terrain nobody has visited yet in the background (like Chunky, ring by ring from the centre):config.yml→map.pregenerate-radius(default 1000 blocks around the world border centre or spawn, never past the border, 0 = off),map.pregenerate-excludedfor exceptions. Farm and plot worlds are pregenerated; the main world fills through the players (map.pregenerate-main-world: trueadds it), nether and end only withmap.pregenerate-nether-end: true. Belowmap.pregenerate-min-free-gb(default 5) of free disk space pregeneration pauses. Empty void worlds are detected and skipped. After a farm world reset its map is deleted and the new world captured afresh. On Paper asynchronous, throttled while players are online, pausing below 18 TPS; on Spigot only while nobody is online. It costs time and disk space: 1000 blocks are ~16,000 chunks (about 1 GB) per world, 10,000 blocks ~1.5 million chunks – many hours and tens of GB. Older versions defaulted to 10,000; the update switches that to 1000. The dashboard only ever loads what is in sight (coarser far away). And live: when players load and leave chunks and a few seconds after building, breaking or explosions. Where nobody is, the last state stays. Nether: without the roof – the map shows the floor below the bedrock ceiling (like other map mods' cave mode: solid rock is cut at height 120), lit with ambient light instead of sky. Saved every 10 s in the database (regions of 32×32 chunks). - Vanished players and players without consent are not shown.
Permissions
| Permission | Purpose |
|---|---|
eternal.web.live | Live view and map in the dashboard |
eternal.web.tracking.teleport | Teleport to a player from the map |