Bedwars

Every team has an island with a bed. As long as the bed stands, you come back after dying. Once it is destroyed, your next death is your last. With bronze, iron and gold from the spawners you buy blocks, armor, weapons and special items from the villager, build your way over to the enemies and destroy their beds. The last team with players left wins.

It plays like on the big German servers:

  • 2 to 8 teams in team colours, team selection in the lobby
  • Gold vote (gold on/off)
  • Shop with categories and quick buy, team chest, rescue platform, home teleporter, trap
  • Twists: sudden death, resource rain, bed protection, bridge egg, fireball, lucky bag and bounty

Bedwars is a game mode (license gm:bedwars); everything can be configured per task.

Setting up

  1. Create a task: Cloud → Spielmodi ("Game modes") → Bedwars → Task erstellen ("Create task"). 1.5 GB RAM is enough for 16 players.
  2. Maps: exactly one waiting lobby and at least one arena. With several arenas there is a map vote. Arenas may have different numbers of teams.
  3. Beds: build them into the map as usual, one per team (on 1.8 all beds are red, that does not matter).
  4. Set markers on the setup server (/gsetup tp <Karte>, /gsetup marker <Typ>):
MarkerMapCountHow to set
lobby-spawnWaiting lobbyexactly 1stand there
team-spawnArena2–8stand there (viewing direction counts). The order sets the colour: 1. Red (Rot), 2. Blue (Blau), 3. Green (Grün), 4. Yellow (Gelb), 5. Cyan (Türkis), 6. White (Weiß), 7. Pink, 8. Gray (Grau)
team-bedArena2–8look at the bed (one half is enough). It belongs to the nearest team spawn
shopArenaat least 1stand there: a shop villager stands here (ideally one per island and one in the middle)
spawner-bronzeArenaat least 1stand there: bronze drops here (one per island)
spawner-ironArenaanystand there: iron (usually one per island)
spawner-goldArenaanystand there: gold (usually in the middle)
spectatorArenaexactly 1stand there: eliminated players and spectators appear here
  1. Finish the setup.
Tip

The team spawn and the bed of an island belong together because the bed counts for the nearest spawn. Set the team spawns first, in colour order, then the beds.

Team size: With Players per team (Spieler pro Team) = 0 (default), Bedwars divides Max players (Maximale Spieler) by the teams of the map: 16 players on a map with 8 teams makes 8×2, with 4 teams 4×4. With a fixed number (e.g. 1 for 8×1), at most teams × size players get a slot and the rest spectate. Set Max players to match.

How a round goes

PhaseWhat happens
LobbyWith the bed item (or /bedwars team) you choose your team; with the gold ingot you vote on gold. From Min players on the countdown runs; at 10 seconds the map is fixed.
StartWhoever did not choose a team joins the smallest one. Teams without players are left out and their beds disappear. Everyone stands at their team spawn.
GameCollect resources, buy, defend and destroy beds.
EndThe last team with players wins (including members who are already dead). Then coins and statistics, and the server makes room for a fresh round.

Team selection: Full teams are locked. With Balance teams (Teams ausgleichen) you can only join a team if it then has at most one player more than the other teams that will play. Players without a team are already counted in. So friends can team up as soon as enough people are in the lobby. At the start the teams are balanced once more, preferably by moving players who were assigned automatically.

Tab list and name tags show the team colour, with Team tag (Team-Kürzel) also [R], [B] … in front.

Sidebar: every team with ✔ (bed stands) or ✘ and the number of living players, your team marked with ◄. Plus the time until bed protection ends or sudden death, your kills and beds and the bounty, if there is one.

Rules

  • Building: You can only break blocks placed by players, plus enemy beds. The map itself stays intact. Nobody can build around team spawns and shops (Building ban around spawns and shops, default 2 blocks) or right on spawners.
  • Bed destroyed: Everyone hears it and the team gets a title. The destroyer gets Coins per bed and a point in the "Beds" statistic. You cannot break your own bed.
  • Death: If your bed stands, you spectate for Respawn time (Respawn-Zeit) seconds and come back at your team spawn. Without a bed it is a final kill and you are out. Below the map (Death below the map, Tod unter der Karte) you die at once and the last attacker gets the kill.
  • Drops: Death drops (Drops beim Tod) = ressourcen (default, only bronze/iron/gold), alles (everything) or nichts (nothing). With Resources to the killer (Ressourcen an den Killer) the resources go straight into the killer's inventory.
  • Team chest: Every ender chest (in the map or bought) opens your team's shared chest. Normal chests are normal chests.
  • Chat: goes to your team. With @ in front (Character for everyone, Zeichen für alle) you write to everyone.
  • Explosions (TNT, fireball) only destroy placed blocks and, with Blast-proof glass (Glas explosionsfest), no glass. Beds survive every explosion.
  • No friendly fire (configurable), hunger on (configurable), crafting off (configurable).

Resources

ResourceItemDefault
BronzeBrick1 per second
Iron (Eisen)Iron ingot1 every 10 seconds
GoldGold ingot1 every 30 seconds, only when gold is on

The drops pile up at the spawner into one stack. A countdown floats above iron and gold spawners (Countdown above spawners). Gold vote: the majority decides; on a tie Gold on by default (Gold standardmäßig an) applies. Someone with the permission can fix it with /bedwars forcegold <an|aus>.

Shop

Right-clicking (or hitting) a shop villager opens the shop: categories at the top, offers below. Left click buys once, shift-click buys as many as your resources pay for (up to a stack). Armor goes straight onto a free slot.

CategoryDefault offers
Blöcke (blocks)Sandstone, team block (terracotta in team colour), end stone, team glass, glowstone, ladder, cobweb, iron block
Rüstung (armor)Leather helmet, leggings, boots in team colour, chainmail chestplate I–III
Spitzhacken (pickaxes)Wood (Efficiency I), stone (Efficiency I), iron (Efficiency III)
Schwerter (swords)Stick (Knockback I), gold sword Sharpness I–III, iron sword
Bögen (bows)Bow (Infinity), with Power, Punch, Flame; arrow
Essen (food)Apple, porkchop, cake, golden apple
Kisten (chests)Chest, team chest (ender chest)
Tränke (potions)Healing I/II, speed, jump boost, strength
Spezial (special)all special items below, plus ender pearl

Everything is in the setting Shop offers (Shop-Angebote), one line per offer:

Kategorie;ITEM-SPEC;Preis;bronze|eisen|gold
Blöcke;TEAM_TERRACOTTA 2;2;bronze
Schwerter;GOLDEN_SWORD sharpness:2 unbreakable;3;eisen
Spezial;@rescue-platform;3;gold
  • Item spec: MATERIAL [amount] [extras] with modern names (they work on 1.8 too), e.g. sharpness:2, effect:SPEED:30:2, name:&aMy_Name, color:#ff8800, unbreakable.
  • Team colour: TEAM_WOOL, TEAM_TERRACOTTA, TEAM_STAINED_GLASS, TEAM_CARPET … are delivered in the buyer's colour (TEAMBLOCK = TEAM_TERRACOTTA). Leather armor is dyed automatically.
  • Special items: @rescue-platform, @home, @trap, @tracker, @bridge-egg, @fireball, @tnt, @lucky. Resources as goods: @bronze 16, @eisen 2, @gold 1 (e.g. an exchange).
  • At most 9 categories. The server skips broken lines and writes them to the log.

Special items

ItemLooks likeEffect
Rescue platform (Rettungsplattform)Blaze rodRight-click: slime platform under you (no fall damage), disappears after Rescue platform (s)
Home teleporter (Heim-Teleporter)GunpowderRight-click and stand still for Home teleporter (s): back to the team spawn. Moving or taking damage cancels it
Trap (Falle)StringPlace it: an enemy who walks in is blinded, slowed and gets mining fatigue; your team gets a warning with the name
Player tracker (Spieler-Tracker)CompassPoints at the nearest enemy while held; right-click tells name and distance
TNTTNTPlace it: ignites at once (TNT power, TNT fuse)
Ender pearlEnder pearlas usual
Bridge egg (Brückenei) (twist)EggThrow it: builds a 3-block-wide bridge of team wool along its path (Bridge egg length)
Fireball (Feuerball) (twist)Fire chargeRight-click: a fireball that only blows up placed blocks. Great for knocking players off
Lucky bag (Wundertüte) (twist)Nether starRight-click: a random item from Lucky bag contents (Inhalt der Wundertüte)

Kills by TNT and fireballs count for whoever placed or threw them.

Twists

All twists are in the group Twists. Each one can be switched off or tuned with numbers:

TwistDefaultWhat happens
Sudden deathafter 30 minAll beds fall at once; from 1.9 on all players glow. From now on every death is final. Warnings 5 min, 1 min and 10 s before
Resource rain (Ressourcenregen)every 5 min, 45 sA random kind of spawner drops double; for gold it is called gold rush (Goldrausch). The spawners show "×2"
Bed protection (Bett-Schutz)offBeds cannot be destroyed for the first N seconds; the sidebar counts down
Bridge egg / fireball / lucky bagonWhen off, they disappear from the shop and the lucky bag
Bounty (Kopfgeld)on, from 3 killsWhoever has the longest kill streak (at least Bounty from kills) gets a bounty. Whoever kills them collects iron, gold and coins. If they die without a killer, it expires

In addition, every round ends after Max duration (Höchstdauer, default 60 min). Then the team with the most living players wins; on a tie it is a draw.

Commands

Alias: /bw.

CommandPermissionEffect
/bedwars team [colour]–Choose a team (lobby); without a colour the menu
/bedwars gold [an|aus]–Gold vote (lobby)
/bedwars teams–Teams with members and bed status
/bedwars stats [player]– (others: eternal.bedwars.stats.others)Statistics
/bedwars vote–Map vote (lobby)
/bedwars starteternal.bedwars.startCountdown to 10 s
/bedwars map <map>eternal.bedwars.forcemapFix the map (before the map is chosen)
/bedwars forcegold <an|aus>eternal.bedwars.forcegoldFix gold for the round
/bedwars forcestarteternal.bedwars.adminStart even with few players

Permissions and packages

PermissionEffect
eternal.bedwars.vote.doubleThe map vote counts double
eternal.bedwars.forcemap/bedwars map
eternal.bedwars.start/bedwars start
eternal.bedwars.joinfullJoin a full lobby (a player without the permission has to leave)
eternal.bedwars.spectateJoin running rounds as a spectator
eternal.bedwars.stats.othersOther players' statistics
eternal.bedwars.forcegold/bedwars forcegold
eternal.bedwars.admineverything, including /bedwars forcestart

Choosing a team needs no permission; it is open to everyone.

Packages:

  • Bedwars Premium: double vote, join full rounds, spectate.
  • Bedwars YouTuber: additionally fix the map and gold, shorten the start.
  • Bedwars Team: eternal.bedwars.*.

They are assigned under Task → Rechte-Pakete ("Permission packages"), see Game modes.

Statistics and coins

/bedwars stats [player] shows wins, games, kills, final kills, deaths, beds and the K/D. The data applies across the whole network and to all Bedwars tasks. In the dashboard the statistics table is sorted by wins.

Coins are paid for a win (Coins for win, everyone in the winning team), for every kill (Coins per kill), for every bed (Coins per bed) and for a bounty. The server needs the Coins module for that.

Settings

GroupWhat you configure
Runde (round)Min and max players, countdowns, end display, map vote, coins for win/kill/bed, max duration
TeamsPlayers per team (0 = automatic), team selection, balance teams, team tag, friendly fire, team chat and the character for everyone
Regeln (rules)Respawn time, leather armor on spawn, start items, death drops, resources to the killer, hunger, crafting, building ban radius, death below the map, blast-proof glass
Ressourcen (resources)Interval and amount for bronze, iron and gold, max items at a spawner, countdown above spawners, gold vote, gold on by default
ShopShop offers (lines, see above)
Spezial-Items (special items)Duration of rescue platform, home teleporter and trap, TNT power and fuse, fireball power, bridge egg length, lucky bag contents
TwistsSudden death, resource rain (interval, duration), bed protection, bridge egg, fireball, lucky bag, bounty (from kills, iron, gold, coins)
Tip

For a quick test: Min players 2, Lobby countdown 15, Respawn time 2 and Sudden death 3. With /bedwars forcestart two players are enough to start.