Custom items & Creator

Build your own items in the dashboard under Server › Custom Items: name (with & colour codes or a name effect: an animated colour wave purple–blue, rainbow, fire or ice – animated everywhere except in the hand, where it is a fixed gradient so the item does not keep bobbing), description, base item, enchantments up to level 255, ready-made abilities to tick (with settings) and your own texture as a PNG (square, 8–512 px, power of two – 16, 32, 64 …). Add more with "Neues Item" or "Als neues kopieren". Changes reach the servers within 30 s; items players already carry are updated.

Items of the Creator category are the fourth tier above Legendary: they get their own row in the /magicitem menu (only with eternal.magic.use.creator or eternal.customitem.give; a click gives the item). /customitem give [player] <id> (/ci) gives any custom item, /ci list lists them. On first start the API creates the Creator sword with its texture.

Custom items follow the MagicItem rules: own inventory and ender chest only, no dropping, no chests, hoppers or frames (unless eternal.magic.store), kept on death; item tracking keeps every copy under its own id.

Abilities

AbilityWhereEffect
Immortal in handHandNo damage at all (void: back to spawn). Only /kill works
Immune to effectsHandNo harmful effect – blindness, the warden's darkness, poison, wither, slowness, nausea, weakness, hunger, levitation …
Inventory guardInventoryWhile the item is in the inventory (not the hand), only x % of the damage (default 99 % less)
DashHandSneak + left click launches you where you look; in mid-air every dash pushes further. No gliding any more, no fall damage on landing
Flight modeHandSneak + F switches flying on: fly freely like in creative, 10 s by default (time left on the action bar), sneak + F again ends it early. Lands without fall damage, then a cooldown (15 s by default)
Throw: explosion + lightningHandRight click throws a copy (the item stays in the hand). From 1.19.4 a big, flat spinning sword flies in a straight line; on impact: lightning, explosion without block damage, knockback. Cooldown 0.2 s – hold right click to throw in a row
Lightning on every hitHandLightning on the target, sets it on fire
Hulk jumpHandJump while walking (W): a huge leap (level 1), while sprinting higher and farther (level 2); standing still is a normal jump. Jump again in mid-air = double jump (a small leap, no quake), once per jump – this also works with the item only in the inventory. Holding jump (bunny hopping while running) and a press just before landing give normal jumps (jumping up blocks, stairs, stepping off a ledge) – the server waits 3 ticks to see whether you land first – only a fresh key press well in mid-air triggers (from 1.21.3; before that via allow-flight with a double tap). No fall damage. On landing an earthquake – a ring of breaking ground rolls outwards; everything in it takes damage (more near the centre), is flung away and stunned. Bigger after a sprint jump. All adjustable
Damage ×HandMelee damage times factor (Creator sword: ×20 = ten times Legendary)
Fast swimmingHandDolphin's grace + push in water
Dolphin jumpInventoryAt the surface you leap out like a dolphin
Speed levelsInventoryKey F (swap hands) with the item in the hand cycles walking speed, default 5 levels + off
Reflector shieldInventorySneak + right click switches an invisible shield on/off (see below)
Night vision / fire proofHandNight vision, or no fire and lava damage, while the item is in a hand (main or off hand); put away, the effect is gone at once

Reflector shield

  • Projectiles (arrows, fireballs, snowballs, potions, shulker bullets …) bounce off and fly back to the shooter. Tridents and falling dripstone get stuck in the shield and move with it; a loyalty trident only returns once the shield is off.
  • Enemies are pushed out of the shield and cannot hit you (blows, creepers …) – the attacker bounces off.
  • The Warden's sonic boom bounces off and hits the Warden itself.
  • Radius 4.5 blocks by default.
  • Sprinting with the shield puts out fire and campfires nearby and turns lava sources into obsidian.
  • The shield stays on until you switch it off or it has stopped 1000 projectiles – counted across switching off and relogs. Then it breaks and recharges for 10 min (eternal.customitem.shield.nocooldown: ready again at once). Count, cooldown and radius are set in the editor. While the shield is on, the counter stays on the action bar; switched off it is in the item description ("Schild: 12/1000 abgewehrt").
  • Another Creator item breaks it: 5 melee hits or 3 throws.

Knockback

With a Creator item in the hand you take no knockback, with it only in the inventory 40 %. When another Creator holder strikes, the full god knockback applies.

Each ability's controls are listed in the item description; switching the shield on/off is announced in chat.

Gods against gods

When someone holding a Creator item hits a player who carries a Creator item, every hit does exactly 1 heart – through immortality, inventory guard and magic armour – with knockback like Knockback V, lightning and 5 s of fire that hurts gods too. Gods can kill each other.

Resource pack (textures)

Textures reach the players as a server resource pack; Minecraft shows custom models from 1.21.4, older clients see the base item. The API builds the pack itself (/api/public/resourcepack.zip, checksum /api/public/resourcepack.sha1). In the editor, enter the pack's public address at the bottom ("Diese Adresse" takes the dashboard's) and choose whether it is required. Players must be able to reach that address.